Latest release · August 27, 2026
The Mega Man X ReGenesis update to 1.00.61 improves controls, ranking, completion, and stability. Jump and dash inputs are buffered, Hadouken motions are more forgiving, a perfect zero-death collection run gets a shorter capsule route, S-Rank targets were rebalanced, completion percentage now reaches 100% correctly, and several controller, Seeker, ladder, Vile, and Ride Armor problems were fixed.
Patch summary
Mega Man X ReGenesis update 1.00.61: what changed
- 01
Jump and dash inputs now buffer for 0.09 and 0.15 seconds, making intended movement inputs easier to retain.
- 02
Hadouken directional history resets after a 400 ms gap and accepts repeated intermediate directions.
- 03
A zero-death file with every required collectible can reveal the Hadouken capsule without three qualifying platform visits.
- 04
Space Ride Armor can dash from a quick double-tap, and controller trigger duplicate inputs were fixed.
- 05
Completion percentage and S-Rank targets were revised, with a ladder fix included in the 1.00.61 package.
This is not a content expansion with new Mavericks or stages. Its value is moment-to-moment consistency. An early jump or dash press can now survive the small gap before X reaches a valid state, ordinary ground dashes begin more cleanly as X lands, and wall jumps received additional adjustments. These changes reduce missed intentions without turning movement into automatic play.
The update also makes completion goals easier to read. Results screens gained translated labels, the completion calculation was corrected, and stage targets were adjusted. Players returning from 1.00.51 should expect the same eight-boss weakness graph and the same core boss-damage table, but different timing expectations for S-Ranks and a more forgiving route to the secret technique.
Movement and input
Mega Man X ReGenesis update: jump, dash, Ride Armor, and controllers
| Action | Earlier behavior | 1.00.61 behavior |
|---|---|---|
| Jump input | No stored early press | Held for 0.09 seconds before a valid landing or state |
| Dash input | No stored early press | Held for 0.15 seconds before a valid dash state |
| Hadouken motion | Direction history expired after 800 ms | History resets after a 400 ms gap; repeated directions are tolerated |
| Space Ride Armor | Dedicated dash input | Quick left-left or right-right also starts a dash |
| Credits | Normal playback only | Can be fast-forwarded after finishing the game |
Input buffering matters when a player presses just before the game can accept an action. Version 1.00.61 keeps a jump press for 0.09 seconds and a dash press for 0.15 seconds. That helps with landing-to-jump, landing-to-dash, and other tight transitions. It does not extend the jump itself or make X dash without a press; it preserves a valid intent across a narrow timing boundary.
Space Ride Armor now accepts a rapid double-tap in either horizontal direction as a dash. Controller trigger handling was also changed to stop one physical trigger action from producing duplicate inputs. If an old custom layout behaves strangely after updating, open Options, check every bound action once, and recreate only the conflicting binding instead of replacing the entire settings file immediately.
Secret technique
Mega Man X ReGenesis update: easier Hadouken and a zero-death shortcut
The standard route still uses the Sigma Fortress 1 platform condition after the full collection checklist. The change is an alternative for an exceptional run: if total deaths remain zero, the complete collection is enough to bypass the three-count requirement. A normal file with one or more deaths still needs the regular platform condition. This means “zero deaths” is not a new universal Hadouken requirement; it is a shortcut for players who already completed a perfect run.
Performing the move still requires full 32 HP, the standard X-Buster selected, and X standing on the ground without another jump, dash, punch, or kick state active. Enter down, down-forward, forward, then Shoot. Direction history now resets after a 400 ms gap between accepted inputs, and repeated intermediate directions no longer automatically ruin the sequence. A smooth quarter-circle is still the easiest method, but the parser is less brittle than before.
Open the complete Hadouken unlock, location, input, and troubleshooting guide →
Results screen
Mega Man X ReGenesis update: rebalanced S-Rank stage goals
The current build revises the target values used by the results screen. The scoring structure remains a 100-point system: time, enemies defeated, damage taken, and retries contribute up to twenty points each alongside a base twenty, and S-Rank begins at 96. Returning players should replace old target sheets rather than carrying earlier time or enemy assumptions into a new run.
The patch also translates result labels and adjusts parts of the result flow, making the category breakdown easier to read after a clear. Use that breakdown to identify whether the next attempt needs a faster line, a higher enemy count, less damage, or fewer retries.
See all current stage targets, score curves, upgrades, and practice strategy →
Progress and bug fixes
Mega Man X ReGenesis update fixes for completion, Seeker, ladder, and Vile
Completion calculation
Level clears and collectible states were reweighted so a fully cleared file with every collectible reaches 100% instead of stopping at a misleading value.
Jolt Seeker targets
Homing behavior was corrected for the Fortress 2 boss and Vile, removing two encounters where the weapon could select or follow its target incorrectly.
Ladder and results
The 1.00.61 package adds a ladder bug fix. Results flow also restores a low life count to at least two in the relevant save-and-continue path.
If an older save showed every visible collectible but not 100%, open a backup in the new build and revisit the results or completion flow before starting the collection over. If Jolt Seeker behaved badly against Vile or the Fortress 2 boss, test that matchup again in 1.00.61 rather than assuming the weapon remains unreliable there.
The update also includes changes around Vile contact and camera behavior, an easier elevator speed adjustment, translated results labels, and a text-shader fix aimed at older devices. These are smaller than the input and ranking changes, but they can resolve problems that looked like player error or device incompatibility in earlier builds.
Keep progress safe
Before opening Mega Man X ReGenesis 1.00.61
Close the old build, make a dated copy of the complete save-data folder, and extract the new desktop package beside the old version instead of mixing both folders. On first launch, confirm the correct slot, completion percentage, achievements, and custom controls before deleting the previous copy.
Current-version answers
Mega Man X ReGenesis update FAQ
What is the latest Mega Man X ReGenesis version?
The official itch listing checked 2026-08-28 provides version 1.00.61, updated August 27, 2026.
Does 1.00.61 make Hadouken easier?
Yes. The input accepts repeated intermediate directions and uses a 400 ms gap reset. A complete zero-death file also bypasses the usual three qualifying platform visits.
What score earns an S-Rank?
S-Rank requires more than 95 points, so 96–100. Time, enemies, damage, and retries each contribute up to twenty points alongside a base twenty.
Did boss weaknesses change?
No change was found in the 1.00.61 boss weakness or base damage logic. The two four-boss loops in the wiki table remain current.
Will updating delete my save?
Desktop saves live outside the extracted game folder, but back them up before opening a new build. On Android, avoid uninstalling first when app-local progress matters.